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Sector map

Records · saved in this browser

Grid telemetry

Every score, star and badge below came from a completed run. No account, no cloud — your records live in this browser and only your best run on each sector is counted.

Play a sector

Total score

0

best runs across all modes

Sectors restored

0 / 36

twelve sectors × three modes

Stars

0 / 108

three per sector, per mode

Hints used

0

lifetime total

Progress by difficulty

Each mode keeps its own board, records and achievements. Hard runs are worth more points per sector than Medium, and Medium more than Easy.

Easy

Beginner

Restored

0 / 12

Stars

0 / 36

Score

0

Hints

0

0% of the districts online

Medium

Advanced

Restored

0 / 12

Stars

0 / 36

Score

0

Hints

0

0% of the districts online

Hard

Expert

Restored

0 / 12

Stars

0 / 36

Score

0

Hints

0

0% of the districts online

Sector records

Best score, fewest moves and fastest clear for each Medium sector.

  • 01First Spark

    no score yet · — moves · no time

  • 02Neon Alley

    no score yet · — moves · no time

  • 03Substation

    no score yet · — moves · no time

  • 04Blue Corridor

    no score yet · — moves · no time

  • 05Grid Lock

    no score yet · — moves · no time

  • 06Voltage Run

    no score yet · — moves · no time

  • 07Purple Relay

    no score yet · — moves · no time

  • 08Cold Fusion

    no score yet · — moves · no time

  • 09Overload

    no score yet · — moves · no time

  • 10Blackout City

    no score yet · — moves · no time

  • 11Ion Storm

    no score yet · — moves · no time

  • 12Final Circuit

    no score yet · — moves · no time

Medium · 0 hints spent on this mode

Achievements

0 of 6 unlocked

Earned by playing — never handed out.

First Spark

Restore your first sector.

Perfect Circuit

Clear a sector with all three stars.

No Hint Challenge

Clear a sector without spending a single hint.

Move Master

Clear a sector in the minimum possible number of moves.

Speed Runner

Clear a sector inside its par time.

Hard Mode Champion

Restore all 12 sectors on Hard.

How scoring works

No hidden maths: the same rules apply to every sector and every mode, and they are identical while you play.

Score build

How points are counted

  • Sector base400 + 60 × (sector − 1)
  • Time bonusup to 600
  • Unused movesup to 500
  • Perfect circuitminimum moves, no hints+400
  • Each hinttwo hints available per sector−150
Multiplied by modeEasy ×1Medium ×1.45Hard ×2.1

Only your best score on a sector is kept — replaying can raise a record but never lowers it, and points are never counted twice.

Stars

Three criteria, one star each

  • PrecisionFinish within the sector's three-star move allowance — shown on the board.
  • UnaidedClear the sector without spending a hint.
  • SwiftBeat the par time shown next to the clock while you play.

Meeting all three earns three stars, any two earns two, and every cleared sector earns at least one. Par time and move allowances scale with the sector and mode, so every difficulty is judged on its own terms.